| | Arbitrary Code Execution Discovered in Super Mario Bros 1 (1985) (tasvideos.org) |
| 4 points by sciolistse 5 months ago | past | 1 comment |
|
| | Bad Apple but it's played inside Super Mario Bros (tasvideos.org) |
| 220 points by carlesfe 11 months ago | past | 45 comments |
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| | NES Super Mario Bros. "arbitrary code execution" (tasvideos.org) |
| 2 points by todsacerdoti 11 months ago | past |
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| | Super Mario Bros 3 completed in 0.32 seconds, or 19 frames (2021) (tasvideos.org) |
| 20 points by jsheard on March 13, 2025 | past |
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| | Beating Super Mario Bros 3 in 19 frames (2021) (tasvideos.org) |
| 27 points by streblo on Oct 28, 2022 | past | 12 comments |
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| | Beating Super Mario Bros 3 in 19 frames (tasvideos.org) |
| 4 points by todsacerdoti on Oct 28, 2022 | past |
|
| | Super Mario Bros. 3: “Game End Glitch” in 00:00.216 (tasvideos.org) |
| 42 points by ntoskrnl on June 2, 2022 | past | 2 comments |
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| | Beating Super Mario World using the same button input recording for every level (tasvideos.org) |
| 6 points by jetrink on April 2, 2021 | past |
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| | Understanding Memory Initialization Patterns (tasvideos.org) |
| 10 points by Natsu on Oct 10, 2020 | past |
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| | GBC Pokémon Yellow Version: Arbitrary Code Execution (2017) (tasvideos.org) |
| 1 point by tosh on Jan 13, 2020 | past |
|
| | Tool-assisted Super Mario Bros. 3 in 0.78 seconds (tasvideos.org) |
| 2 points by vilhelm_s on Aug 2, 2019 | past |
|
| | Chef Stef's NES Arkanoid “Warpless” in 11:11.18 (tasvideos.org) |
| 2 points by Lowkeyloki on May 19, 2019 | past |
|
| | Brute-forcing the fastest completion of NES Arkanoid (tasvideos.org) |
| 4 points by thristian on May 18, 2019 | past |
|
| | Arkanoid speedrun strategies discovered by a brute-forcing bot (tasvideos.org) |
| 1 point by culturedsystems on May 15, 2019 | past |
|
| | Brute-Forcing an 11-Minute TAS of NES Arkanoid (tasvideos.org) |
| 2 points by danielskogly on May 5, 2019 | past |
|
| | Improving Lua performance using baked functions (tasvideos.org) |
| 51 points by based2 on Dec 16, 2018 | past | 8 comments |
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| | MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (2017) (tasvideos.org) |
| 85 points by geocar on May 2, 2018 | past | 9 comments |
|
| | MrWint's GBC Pokémon: Yellow Version “Arbitrary Code Execution” (tasvideos.org) |
| 1 point by Epholys on Aug 15, 2017 | past |
|
| | Arbitrary code execution in Pokémon Yellow (tasvideos.org) |
| 2 points by unkown-unknowns on Aug 14, 2017 | past | 1 comment |
|
| | Tool Assisted Arbitrary Code Execution in Pokemon Yellow (tasvideos.org) |
| 1 point by nprescott on Feb 25, 2017 | past | 1 comment |
|
| | New Pokémon “Arbitrary Code Execution” Simulates Different Games Within Itself (tasvideos.org) |
| 2 points by dested on Feb 5, 2017 | past |
|
| | Super Mario Bros. 3 “Total Control” in 08:16.23 (tasvideos.org) |
| 2 points by jordigh on Jan 12, 2016 | past |
|
| | The fastest NetHack death: losing without ever taking control of the character (tasvideos.org) |
| 9 points by kibwen on April 2, 2015 | past | 1 comment |
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| | SNES Super Mario World "Executes Arbitrary Code" (tasvideos.org) |
| 2 points by Natsu on Jan 13, 2014 | past |
|
| | Glitches to Finish Super Mario World Faster (tasvideos.org) |
| 3 points by adpreese on Sept 30, 2013 | past |
|
| | Tool Assisted Speedrun uses bug in Pokemon Yellow to execute arbitrary code (tasvideos.org) |
| 1 point by GhotiFish on March 21, 2013 | past | 1 comment |
|
| | GBC Pokémon Yellow "Executes Arbitrary Code" (tasvideos.org) |
| 1 point by Natsu on March 20, 2013 | past | 1 comment |
|
| | Pokemon Yellow hack recodes the game from within (tasvideos.org) |
| 315 points by Luc on Dec 8, 2012 | past | 53 comments |
|
| | Hack pokemon yellow, change it into a MIDI player (tasvideos.org) |
| 3 points by EdiX on Nov 25, 2012 | past |
|
| | Using memory corruption to freely write and execute code in the RAM of Pokemon (tasvideos.org) |
| 12 points by keatsta on Nov 23, 2012 | past | 1 comment |
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| More |