Hank Green has a video walking through how to use the timeline here https://www.youtube.com/watch?v=LyZE9VWJjDA. For me, the best experience was to click "Crew Photos Only" and then step through the photos chronologically with the arrow buttons.
Cool! Honestly though, just hitting the "right arrow" button on my keyboard it was a blast. Such a great mix of photos and short vids, several clearly impromptu and unvarnished, felt real.
I REALLY liked the interface. One nitpick: When the image description is ON, the left and right buttons keep moving up and down after every image, so I cannot keep my mouse in one location and keep clicking NEXT.
1. This is Hank Green's site. That's amazing! If you don't follow him on YouTube, you need to.
2. He used Claude Code! What an incredible enabler of fun little side projects it's turning into.
3. This is exactly what the internet felt like in 2000-2006. This is amazing. Creators are making little things all over and sharing them on the indie web. Yesssss!!!
> He used Claude Code! What an incredible enabler of fun little side projects it's turning into.
I kinda thought so since it has that look to it. Blue'ish theme, rather dense, small fonts and things with borders.
Don't get me wrong, I don't mind AI being used here, quite the opposite, I'm sure without it this would never have existed in the first place. Just find it interesting that there is a certain pattern to AI-generated websites.
Some of these images from the lunar observations gives me a weird perspective where the moon is really small and the features are like rain drops in really soft sand. Not sure if it's because my brain "knows" the size of the earth, and is seeing the moon as super close and forcing the perspective??? This one in particular: https://artemistimeline.com/#a-setting-earth
There's also no distance haze effect; there's a single point source of light and no atmospheric scattering illuminating the shadows. Plus it's basically a single uniform gray texture with no variation other than the height.
It's like a video game with ALL the advanced techniques we use to make things look 'real' turned off, because most of those things are atmospheric effects, and this landscape lacks one.
Unrelated but happened today and found funny, my dad was telling me how my brother somewhere got this miniature 2 liter bottle of Coca-Cola. It was like a couple inches in size. It was sold as a joke product to put beside fish you caught to make them appear bigger in photos.
It's really interesting to see see a Hank Green link on HN posted by Geerling, feels like the old internet again.
Oh, and if that wasn't cool enough, apparently the creative director of NASA even posted about it, saying they're using it internally!
...Though, the link appears down, and archive.org doesn't have a copy.
And... archive.ph serves this instead?
Уважаемый Абонент!
Доступ к Интернет-ресурсу
заблокирован
по решению органов государственной власти
Посмотреть причину блокировки можно в едином реестре
That was pretty much the point on the mission. Because all of the Apollo missions that went to the moon had a much closer orbit than what Artemis did. That restricted their view of the moon to a much more narrow slice. Artemis was able to see the full disc to provide more coverage.
It is remarkable what a low percentage of photographs of the Moon there are. Plenty of the astronauts, ground crew, the Earth and the craft. I know that probes have photographed the surface before but it is the main interest for me anyway.
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